Currently, FortCharacter only gives us the player’s walking state, such as standing still or walking… But running isn’t specified, and even using this event + InputTrigger, it’s not something that works 100% of the time, since players can choose to Hold Shift to run, or Toggle Shift to run.
The problem with this is that I can’t make mechanics like hiding VFXs when running, hiding custom targeting huds, or even a fake sound detection system, with the running player causing more noise.
Please Epic, it’s something simple that would help us developers create custom behaviors through sprinting.