Add instances of actor to array

No, the flags only have an ID to specify its name. I could make a new variable to also specify the region it belongs to, but then all the flag-IDs would have to be unique, and that’s not what I want.

Let’s say we have two regions, “Castle” and “Farm”. Each of these regions then has its own flag, “Flag A”, which means there’s now two flags with ID Flag A in the level. What I’m really asking is, if I could make an array in the region-actor storing only the flags inside it. So the flag-array of “Castle” would store the instance of the flag-actor placed in the “Castle”-region.

Also, I do have collision/borders which defines the regions, yes. Hope this cleaned it up, thanks :slight_smile: