You cannot. What you can do instead:
- either keep the timeline track as 0-1 alpha and Lerp data
- or load the timeline with predefined curves - this can be done dynamically, too but the curves themselves cannot be modified run-time in BPs unless I missed an update that exposed that
Other than that, we’d need more info regarding what’s the end goal. If it’s for turret rotation patrol thing, Lerp could work OK.
Also, turrent rotation with relative clamps:
And how to get it to work with Pawn Sensing at the bottom of the thread. This should be, ideally, on Tick. Timeline may be too rigid - lots of work to make it seem nice.