Not needed. The movement comp takes care of that. But could be fun for some other reasons, for sure.
Manually entering force Z=20,000 in
Add Forceresults in no movement.
Is the gravity set to 0? With gravity set to 1, you’d need 98100+ to move the character up.
Controller input works.
Input Axiswith eitherAdd TorqueorSet Physics Linear Velocityis fine.
Not sure how this is relevant, you’re using tick. Again, this is not technically physics sim, the movement component emulates it, kind of.
No additional steps are really necessary, default 3rd person template:
We have a liftoff, ladies & gentlemen ![]()
This should work in any direction.
