Not really. Character pawns are the only thing in ue4 that has network prediction and smoothing buult in. However they only know how to donit for character movement not for simulated physics.
Ue4 simulated physics are nondeterministic so you get different results on different machines when you try to replicate their effects. So then the movement replication corrects it and you get lag jitters.
A regular non character pawn doesn’t even have the non physics smoothing.
Thats why I recommended using. Character and the launch character node if you can get it to work