Add Impulse - Network and FPS inconsistency

Greetings. Ive uploaded the sample project here: link text

Instructions:

  1. Open project

  2. Play in editor with 3 simulated players

  3. Add net pktlag to one of the clients

( Controls are shown on screen)

If this test was run on 3 separate computers it would also be possible to observe the lag-hacking behaviour when one client has lower fps.
(at which point using the 2 different add velocity modes could be compared)

Best Regards