Greetings. Ive uploaded the sample project here: link text
Instructions:
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Open project
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Play in editor with 3 simulated players
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Add net pktlag to one of the clients
( Controls are shown on screen)
If this test was run on 3 separate computers it would also be possible to observe the lag-hacking behaviour when one client has lower fps.
(at which point using the 2 different add velocity modes could be compared)
Best Regards