Hi, thanks for your reply!
I have read through that thread a few times but not really been able to solve the problem. If I do delta * impulse then the effect is reversed, the lower the framerate, the stronger the impulse, but this is also not desirable since it scales way too much.
To my understanding Add Impulse is not supposed to be used with delta time, altho the actual physics effect on the movment component treats the impulse differently on different frame rates regardless. Turning on sub-stepping did not change this behaviour.
I do lack experience with physics in relation to delta time so there might be something im missing.
This comment from that thread is interesting:
“An impulse allows you to change velocity instantaneously. You can think of this as a force applied over some period of time. An example of this may be that an object is pushed on for exactly 0.5 seconds. In this case if you applied a force you would not get the correct result unless the frame rate happened to be exactly 0.5 seconds. So in this case you can calculate the impulse as 0.5s * (the force you’d apply) and PhysX will change the velocity accordingly.”
-[Epic]Ori Cohen
Does this refer to Add Force or Add Impulse? Any example of how it would be accomplished?
Thanks a lot for helping out!