yes i agree, but as it is just a test blueprint im using static mesh simple primitives for a ship until im happy with the movement.
Sorry the Hull is the root of the components of the ship but NOT the scene root of the BP, like this the hull always thrusts along upwards regardless of rotation.
I made the change you suggested and overide the scene root with the hull now the cone (hull) is facing the Red X but the code i use doesnt thrust un the direction of the hull, it thrusts into the Y axis.
and i cannot rotate the static mesh for the hull any longer, should i restore the scene root, and thrust against that? or did i miss the point. sorry trying to make it clear as ppossible.