This is a simple request (not sure if this is the best place to put it but am hoping this gets noticed / added to a bugfix),
Put simply can an Epic dev add ENGINE_API to UVoiceChannel so that it gets exported?
Additionally adding the virtual keyword to UVoiceChannel::AddVoicePacket would be extremely helpful.
It will certainly make my life easier, and hopefully someone else’s in the future.
Edit: I have submitted a pull request with this exact change in case it helps.
You can see it here: https://github.com/EpicGames/UnrealEngine/pull/681
(If it’s possible to get this in for 4.6.1, that would be perfect!)