Yes I have
// Function that is called when the projectile hits something.
UFUNCTION()
void OnHit(class AActor* OtherActor, class UPrimitiveComponent* OtherComponent, FVector NormalImpulse, const FHitResult& Hit);
Yes I have
// Function that is called when the projectile hits something.
UFUNCTION()
void OnHit(class AActor* OtherActor, class UPrimitiveComponent* OtherComponent, FVector NormalImpulse, const FHitResult& Hit);