Add Controller Yaw/Pitch ignored when managing input from Player Controller

Sure. I’m using a standard FPC blueprint and sending the player’s input data both to the player controller and to a remote pawn controller that possesses another pawn. This setup allows me to synchronize the movements of the FPC and the pawn. However, like Kresjah’s situation, the pawn controller doesn’t recognize my pitch and yaw input:

Elsewhere in the Blueprint I properly set and possess Pawn 1 .