Add Controller Yaw/Pitch ignored when managing input from Player Controller

I was having a similar issue with the spectator pawn. When I had input bindings in the player controller, any yaw control from the spectator pawn would be ignored. I had to call DisableInput from the player controller to relinquish control and let the pawn take over. It seems that the player controller consumes any inputs if there are bindings and does not allow any controlled pawns to handle.