Since my last post I’ve been working on the documentation for the project, creating the utility to read in/out ue4’s .analytics files, and working on the framework getting the proof of concept working:
As shown in the video it’s working quite nicely building a little heatmap for each random minefield set, which is then saved on success out to .analytics files. The utility converts them to .csv and then they can be read back into UE4’s datatable systems which will be useful later on when the map is not random.