Acurate Use of the "Set Base Options"- Node of Datasmith importer at runtime

Okay so glTF import in 5.1 runtime works with Interchange:

I tried:

  • in an empty game template
  • and adding the /interchange path to cooking folder (so UE ships the default material needed at runtime)
  • and enabling the Datasmith Interchange plugin, that is not intuitive but that is necessary to get the reference to the struct ImportAssetParemeters. I will see if that could be put somewhere else.
  • and in build development (does not work in shipping)

glTFRuntimeImport51.zip (41.2 KB)
Just change the path to the gltf files in the UW_ImportButton asset.