Okay so glTF import in 5.1 runtime works with Interchange:
I tried:
- in an empty game template
- and adding the /interchange path to cooking folder (so UE ships the default material needed at runtime)
- and enabling the Datasmith Interchange plugin, that is not intuitive but that is necessary to get the reference to the struct ImportAssetParemeters. I will see if that could be put somewhere else.
- and in build development (does not work in shipping)
glTFRuntimeImport51.zip (41.2 KB)
Just change the path to the gltf files in the UW_ImportButton asset.