Same for me, a simple JSON data storage would suffice for most things.
I did think the same in regards to external servers and the ability to make HTTP requests, but then I read that Roblox offers that functionality? I haven’t confirmed it and I honestly couldn’t tell you the specifics as I’ve never played it but it gave me some hope at least.
My only concern with it being stored internally is would I have access to it outside of UEFN/Verse via an API? With rate limiting etc of course. It’d be nice to know we could offer a wider experience to the games through websites/apps to show their progress/stats.
Still, really exciting to hear it’s being worked on!
EDIT
Ah I’ve just read this, feel like this is very relevant after what I mentioned so I thought I’d link to it: