Actors?

I have several groups of houses within one level in close proximity of a 1km radius circle city. There are close to 5000 houses already and they are in groups of about 300, so what I was wondering is whether you can group them in another way than the basic grouping system, so that it saves data/memory usage. Currently I’m getting to the point where I crash consistently due to my CPU usage going through the roof trying to handle that many objects.

TL;DR Make 300 static meshes that are grouped, use less CPU

Much appreciated

As far as I know the basic grouping system is the only one that is included -> but you could put them together in your 3d program

I think you mean GPU usage? ^^ -> use LOD’s (so that the building are just e.g cubes when they are far away) + cull smaller buildings that you wont see from the distance