Actors seem to be influencing other actors of same type.



static float PulseDirection;


is what is causing the issue.

Static variables are like globals. Imagine you made a global variable called



float g_AMainPlatform_Tick_PulseDirection;


But that global can only be accessed inside the Tick function.

No matter what instance accesses it the value same value is passed to every instance.

https://www.cprogramming.com/tutoria…ickeyword.html