Actor take fall damage?

Remember that it’s not the fall that kills, it’s the sudden stop. So tracking time in air won’t be enough, as people said previously you have to track velocity changes. I personally suggest to track velocity magnitude change (i.e. all directions). This way damage will apply even if you get slammed against a wall.

One thing that may or may not be useful - be careful when doing your calculations on ragdolls. Their velocity is pretty ****ed up and can give wrong readings.