Actor take fall damage?

Another approach would be to save the player’s vector in a variable when the jump button is pressed, then when the player hits the ground, get his vector again, and compare it with the first vector to get the difference between them. Then use that value and do some math with it to come up with a nice damage model, result of that you subtract from players health and voila.

Anyway that’s how I did it with a project of mine some time ago. :slight_smile:

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