Actor.SetActorEnableCollision question

if i set it to true inside some mesh the character disapears

how can i fix this issue?

actual code is like this
Actor->SetActorEnableCollision(InUse);
Actor->SetActorHiddenInGame(!InUse);
Actor->SetActorTickEnabled(InUse);
Actor->SetReplicates(InUse);

it could be falling through the floor, maybe disable the CMC too

i was using CMC.Activate / Deactivate and i think it is the reason…

i had to set MovementMode to None when it’s disabled
and set to Walking when it is enabled it seems to work