Actor Position Shifts During Runtime in UE5

Hello everyone,

I’m experiencing an issue in Unreal Engine 5 where the position of an actor shifts unexpectedly during runtime

Despite some efforts, the actor’s position continues to shift during runtime. If anyone has encountered a similar issue or has suggestions on how to resolve this, I would greatly appreciate your insights.

Thank you in advance for your help!

Best regards,
Matsukage

Hey there @MatsukageRyo! Welcome to the community! Is there a way we could see the bug in action? Depending on how it’s being displaced, it might give us a hint of where to look.