Actor move to the character's position

That wasn’t very clear to me. In that case you could use the linetrace to detect the player. Once it detects the player it activates a custom event. That event should just fire once to determine the player location and then activates the animation to move to that location via timeline. (Vinterp could also be an option, but it requires event tick). I don’t really like the fact that the enemy is constantly firing a linetrace though. Maybe there is an other way to use a large collision box attached to the enemy, when an overlap is detected it fires the same event but it’s hard for me to grasp your idea of how everything should interact together in your game.

P.S.
I could make some BP screenshots at home but I’m at the office right now, you have to wait a bit, hopefully someone else is able to help you. Maybe I can find some time for you this evening.