Actor is falling, even though I unchecked Simulate Physics and Enable Graviaty

Hey there @HelloImAron112! Are you using the Character class? If so, as @AlienRenders mentioned, the Character class actually handles it’s own gravity separate from physics system. This allows you more control over how the character actually simulates, and without it replication would be more painful.

Usually when making a space ship, users tend to use a Pawn class (parent class of Character with less of the upright character necessities). Not that you can’t use a Character class.

Here’s a thread that shows off a quick example a user created to demonstrate this:

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