Yeah, I’ve got no idea how to do that. At this point, I’m trying to break a wall with my head.
I’ve got Actor Object Reference which I’m trying to compare with Line Trace hit result returning a boolean condition and I can’t get around Tags or BPInterfaces to get that. In a perfect world, I think it would work in an ideal world, but I don’t see any function to get around that.
Also I don’t think that I described my goal that well…
As I grab any OBJECT I get data from that object into Actor Object Reference and I keep it, then I want to use that data to compare it with other Actors in the world(blueprints probably but if there is a way go around and do It all in character bp then its ok.) and if anything matches i would like to highlight that place(for example object would be a lightbulb and highlighted place is the socket)
