The way I’m doing it right now is looking for objects with PhysicsBody value and I’m already past grabbing, holding and dropping objects(also I’ve gone through picking up actors so I cover just simple meshes and actors) but I cant get over checking if that object helds desired “trait”
But I cant get like array of these I think and do it clean, I was thinking about branching and looking for every interface separately but it will look ugly ![]()
