Actor interface matching hit result

The way I’m doing it right now is looking for objects with PhysicsBody value and I’m already past grabbing, holding and dropping objects(also I’ve gone through picking up actors so I cover just simple meshes and actors) but I cant get over checking if that object helds desired “trait”
But I cant get like array of these I think and do it clean, I was thinking about branching and looking for every interface separately but it will look ugly :confused: