Actor Flying on Standalone Game


???

You have the default pawn set as the player pawn in game mode. It might be in a world override or just set in the project game mode.

ı dont want to set default player. What I mean is that the character I show in the video is flying in the air and the artificial intelligence is not working.

ai_autoposses

You probably need to change your ai character’s possession setting (in the pawn part of details)

Make it take control of the character when it’s placed in the world & spawned (it’s set only to take control if spawned by default).

I solved the problem like this:

It’s a bit ridiculous, but if it works, it’s okay for me.

@3dRaven I tried your ideas but they were already active. But it’s okay, thanks for giving me the idea, and for trying to help.

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