sorry i didn’t understand
Okay,
Watch the video once more, but this is what you’ll do to diagnose the issue:
- Go to WORLD SETTINGS
- Next, GAME MODE → SELECTED GAME MODE → DEFAULT PAWN CLASS
- Click the folder icon to the right.
- Drag in the blueprint asset into your scene.
Now you’ll have two instances of the same blueprint. They should behave identically.
You mentioned that their behaviors are not the same, and Everynone explained that they may be different blueprints. Doing what I suggested will either prove or disprove their point.
i don’t have a default pawn class because the player is spawned by gamemode, is a local multiplayer.
The problem is not about my player but about the enemies
Best reguards
i have noticied mainly that the problem happens when the actor spawned touches when landing an actor just spawned, after touching how can i replace him to the ground?
best reguards