Actor flickering, when changing its rotation

Sorry, I can’t really tell what’s going on from this.

But, I can tell you that it’s because the engine likes to correct +/-180 to the opposite.

Unfortunately it’s not possible to do rotation calculations by adjusting axis values individually. Things will be ok, however, if you do the math using rotator sums. So this kind of thing

would become

Either that, or

you have to experiment :slight_smile: