Actor drop with inventory structure and mesh

The class type I am using is an Actor Class. That is set in the inventory structure file. I added the structure file to each item inside a variable i named** Item Data**. “Item Drop” currently in the class for the spawn is the actor I was using temporarily just to spawn an object on the item drop.

Each drop will be a different item mesh based on the items drop down in their respective item actor file based on the inventory structure file.

I hope that makes sense lol i am new so i am limited to what the possibilties are still.