Reproduction Steps
- Create a new blank Blueprint Project
- Create a new BP_ActorComponent
- Connect a ‘Print String’ node to ‘Event Tick’
- Make sure Auto Activate in the Class Defaults is set to false
- Place an empty Actor in the Level and add the BP_ActorComponent to that Actor
- Play the game
Result
The component ticks automatically
Expected Result
The component does not tick automatically
Sean_L
(Sean_L)
2
Hi AllJonasNeeds,
I’ve been able to reproduce this issue, and have entered a bug report which you can track here: Unreal Engine Issues and Bug Tracker (UE-37384)
Thanks for your report.
Have a great day
For anyone else encountering this issue, here is the very helpful developer note from the bug report UE-37384:
You can disable the tick being on by
default by changing the “Start with
Tick Enabled” property in the
Component Tick section of the details
panel.
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