Actor Blueprints unable to work individually from eachother

If you already have a door working, it’s the exact same thing only it changes location rather than rotate.

The outer part of the drawer is a simple static mesh and you need to assemble it in editor. There are ways to automate the assembly but that’s a problem for later.

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If you need me to make a tutorial I will. Just ask.

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Hey Sheev
Depending on your default “Open?” state, you might be trying to close the closed drawer and never getting to the position where you flip “Open?” to TRUE.

But that’s an easy enough fix to just set your “Open?” value to NOT itself. Then it will flipflop for free.

Doing it this way will also let you interrupt the animation. But if that’s not intended I’d suggest this instead:


and now you won’t have to fight the timeline’s ‘Finished’ exec wire.

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Tutorial walkthrough

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