Hi, I hope you can help me to clarify because I’m stuck.
I have a blueprin actor “Elevator” in which I have a Widget UI component (a screen inside to go up or down)
I create the widget UI in begin play event in elevator blueprint because the numbers of floors is variable.
The widget UI has one button per floor.
When I click on a button I want the elevator blueprint know the floor value.
To do that, I currently pass the elevator reference to the widget so I can call an interface fonction. (because call an interface function need a reference)
But it is a circular reference, right ? The elevator blueprint has a reference to the Widget and the widget has a reference to th elevtor blueprint
What is the right way to solve that ?
Thank you