Good day, all!
I’ve been working on learning Unreal Engine’s ragdoll system, and I’ve gotten to the point of understanding the general setup of how to get a ragdoll working, but I wanted to understand the topic deeper, particularly when it comes to how to design a mesh for ragdolls in Unreal Engine.
Is it only possible to use a fully rigged and skinned mesh, or is it possible to use hierarchies to link separate “pieces” of a mesh together, as if they were connected using hinges? Using a fully skinned mesh would not be a problem, but, stylistically I was wondering if that was possible.
Thank you!