Active/disable trigger similar kismet

Hello everyone :slight_smile:

Unfortunately I’m stuck to proceed with the construction of my game because
I can not control a trigger.

When I used UDK, I could easily enable or disable a trigger using a remote event. Always in udk, the player to be able to open a door, had perforza actuate a button button that allowed the activation of a trigger for opening the door.

Using UI4, I can not enable or disable a trigger by pressing the E key

In kismet, I could activate a trigger by pressing E, to do this it was enough simply disable the trigger (for example controlling the opening of a door) and then via a remote event, do activate a trigger.

I am new user of UI4 and I have yet to understand all the various differences between udk and UI4.

Here;

11863-enabletrigger.jpg

Hello, thank you very much for your help. :)))))

you helped me solve my problem.

You are great Jacky

all the best