Hey!
I have a beach level with access to an underwater spot, I have fishes as Niagara Systems swimming around, they affect performance quite a bit.
My idea is to trigger ON/OFF stuff above sea level and udner sea level, depending if I am underwater or not… This way it only shows whats needed, possibly improving performance.
How do I make this possible with the niagara systems? How do I activate/deactivate or load/unload. Or even, is there any other way to improve the performance of the niagara systems?
I’m using this marketplace project:
Thank you!