Really impressive work.
I worked solo on my Sacred Swords project for 9 months (and one artist started to work with me as well mid-project) and it was a very nice experience. I feel it’s kind of the same journey you’re embarking for and I wish you the best for this, it’s an awesome feeling.
Here’s my thoughts while watching your video:
- What did you do by yourself? what kind of working field you’re on?
- What assets are you planning to make / to buy?
- Marketplace assets for enemy skeletons right?
- Where does the Boss model comes from?
- Blueprint / CPP? A majority of?
- Soloplayer I suppose (even if Dark Souls has multiplayer mechanics)?
- Body awareness was really well done (the fact that you really feel your character as being part of the game world)
- Body presence, attack feelings, pary and dodge all felt really physical - something that is often underlooked / not so well done
- Chosen sound feedbacks (and their placeholder track) are nicely chosen
- Nice mood overall that serves the theme of your game
- Your jump broke the physical feeling I had, it wasn’t heavy enough (but you know that ;))
- You can see the transition between AI states but I see the work you’ve already done to smooth it, keep up the good work on that point
- Lovely aim offset on enemy’s head so that they look at you all the time, it’s a really nice addition
- Camera shakes are maybe too disruptive sometimes
- I would have loved to see fancier damage floating texts
- EDIT: And I forgot to mention the fact that the infinity blade map you’re using is the same I started with, I had a big nostalgia feeling
You’re taking care of the details that matter to make the character a joyful toy to play with. It’s awesome.
Once again, I wish you the best and I’ll keep an eye on this.
Good luck and have fun everyone