Hey ,
Thanks for your insightful reply! Indeed, I found two big problems with mobile that I’m trying to fix: proper feedback and performance.
I’m thinking about setting vibrations + sound clicks for button presses. It’s quite hard to get it right, though. I’ll check out that Zelda game - I can probably learn a lot from it.
Performance is hard as well. Using fully baked lightning and every optimization technique I can find I get 40 fps on a galaxy s7 but that’s very high end so it’s a bad benchmark.
I’ll think about developing for other platforms. UE is extremely flexible in that regard so it shouldn’t be a problem, I would just have to take into account the fact that graphics have a much higher standard in other platforms.
Thanks a lot for your reply. It was very helpful.
Best regards,