Achieving FF Agni Philosophy Hair in UE4

Yeah sorry bout that, but its like TressFX and hairworks still doesnt look cinvincing enough compared to Maya hand animated hair = more realistic

So how can FF achieve that realisitic animation that Tress and hairworks with their automated cant get right?

For ex) in Tomb raider and witcher, the hair flies in different direction and snaps and does all kinds of things many times throughout gameplay