Achieving FF Agni Philosophy Hair in UE4

Thanks this is great!

Just to know that even if UE4 doesnt have the tools, its flexible enough that it can use tools fro Maya and achieve the same effect.

The only thing I wonder about is how does everything scale and calibrate correctly?

Cause I know transferring a model from ZBrush to Maya its way too small,

But thats just a small problem…compared to how motion capture calibrates into Maya and then how that keyframe animation calibrates into UE4?

Like If i know in the scene the guy is sitting at a table.
In mocap would i just sit him at any table?

and then how does that work in Maya cus the asset is in UE4

And then when it goes into UE4 will everything calibrate correcltly like the model wont be sitting above or inside the model of the chair, etc.