So basically what youre saying is that, as long as it for a cinematic (even though it is real time rendered in a game engine)
We can basically use Maya to do hair animations and then export those animations into UE4?
This way we can still get that nice hair animation but just with a different program and not throughout the game, but only for the cinematic sequences of it right?
I guess its similar to Mocap where everything is transferred into Maya first, so the animation will always be the same, and then exported into the game engine?