ACharacter class. Is this meant for only the 'player' character or all upright human-like characters in the game?

Interesting comment thank you. I think I would like to try to code as many of my own components as possible so that I can tailor-make it to ONLY do exactly what I want. I agree that the classes already included in the engine may be overkill for many entities in my game.

It’s hard for me to judge it right now since I just barely understand the example-projects and I am just looking to learn. I do have a background in C++ already but majority was just SFML or Text/Console Applications that I tinkered with alone (no tutoring or help other than forums).

I guess I will give it a try for some simple AI character, to code my own “Patrol this area” script as a component I can attach to said AI entity and see how I get on.

Thanks again for all help and comments here. (I have another silly question which I am going to post separately :smiley: )