Huh, it’s strange to think I posted a thread 20 days ago because I couldn’t make my character move, and now I have an authoritative server replicating 20 players moving around with combat/action systems with stats/UI and modifiers for status effects and Enemy AI in place. Pretty much a base for a small MMO. It’s really satisfying to know how far I got in 20 days when the same time in Unity would of had me given up in frustration and loss of interest because of the snail’s pace anything gets resolved at. This engine just… works and it works pretty **** well. Not starting a vs thing here, but for me personally I spent years in Unity and I feel more at home in Unreal after less than a month - I will never go back 
Still so so much to do, but the strangest thing is I’m excited about that rather than dreading what will break next.