This isn’t going to somehow give ‘Move to Location’ a valid ‘target’ (AIController Reference). It will not compile without one. There is no option in PlayerController to cast to AIController, then again even AIController doesn’t have that. I’ve seen it in screenshots while researching but doesn’t seem to exist anymore (version 4.5). And yeah, I’ve disabled ‘context sensitive’.
I can’t believe an AAA engine can’t even move a player character accurately. This is the simplest most common thing in the entire development process when making a game yet they can’t do it. I’ve lost over 8 hours of development while waiting for a solution because of this and there still isn’t one.
I will try this, thanks. That’s how I’d do it in Unity but it gave the illusion that all this was setup for the developer.
Edit: Are you sure you meant SetWorldLocation? It wants a ‘Scene Component Reference’, doesn’t give me any indication as to what that actually is and the documentation is no help either. Either way, I’m pretty sure this doesn’t apply to moving a character or it’d want something related to the character.
Nor is Ease available to a PlayerController, but VInterp To will probably do it.