Hi guys! Not that I want to hijack the thread, but I’m quite desperate and this seemed at least mildly related to my problem.
Is there any possibility something similar could be done with SkeletalMeshes? What I want to do is freeze a SkeletalMesh in a pose and obtain the vertex positions of the mesh in that pose, and then procced to dump those positions to a file. A more accurate description of the problem can be found here. Unfortunately no one suggested anything