Absolutely. And apologies, should have added a screenshot or two in the original post.
To hook up the Blueprint I just added it to a HUD Message Device, which I then simply interact with with Verse as per below:
@editable var TempHudDevice: hud_message_device = hud_message_device{}
TempHudDevice.SetDisplayTime(0.0)
TempHudDevice.Show()
Now, the question is how I can access the ScoreCounter TextWidget’s text property from Verse using View Bindings or any other strategy?
Appreciate the help.
