Ahh, fantastic, thanks a ton for this! works like a charm!
For anyone else:
To build this, I had to add “UnrealEd” to my PublicDependencyModuleNames in [ProjectName].Build.cs
Ahh, fantastic, thanks a ton for this! works like a charm!
For anyone else:
To build this, I had to add “UnrealEd” to my PublicDependencyModuleNames in [ProjectName].Build.cs