Hey guys! I’ve done the exact same thing and my editor keeps crashing when I hit play. What I did was make a public Texture2D reference variable in my blueprint class created from my c++ class, asigned a image with NoMipmaps, sRGB: false and VectorDisplacementmap (RGBA8). I’ve then called this code via ReadPixel function I’ve exposed to ue4, but it crashes. What I’ve managed to do is locate that PlatformData->Mips[0] crashes the editor for some reason. Any ideas?