What about on Android? I set texture settings to VectorDisplacementmap (RGBA8) and it works on WIndows desktop. However, it doesn’t work on Android. I think maybe that’s because UE4 on Android uses a different texture format maybe?
What about on Android? I set texture settings to VectorDisplacementmap (RGBA8) and it works on WIndows desktop. However, it doesn’t work on Android. I think maybe that’s because UE4 on Android uses a different texture format maybe?