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Accessing a static mesh vertices' location through blueprints

Hi all!

I was just wondering whether there is a way to access the location of the vertices of any given static mesh through blueprints. This could be useful for snapping things to them at runtime, for example. Any ideas or workarounds?

Thanks for your time!

Brais

Not sure about that. But maybe a hit/overlap event and set location from the hit struct

Hello, you may want to use rama’s extrablueprint / victory ed :
https://forums.unrealengine.com/development-discussion/blueprint-visual-scripting/4014-39-rama-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required

Thanks for all of your contributions, I will take a look at Rama’s tools. Thanks!