[=;172263]
I asked because I often get “Accessed None” for the completely wrong node. Like I’ll remove the node where it says the error is, and then the error just moves to another node.
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In that case, the error is being caused before those nodes, or something isn’t being checked as valid before doing operations on it.
Go through and make sure you’ll know an object is valid before accessing its members.
I do think some work could be done to improve the accessed none messages and more correctly highlight what nodes are responsible.